Gamers Week Podcast

Episode 7 - Why Did Sony Buy Bungie?

February 04, 2022 Gamers Week Podcast
Gamers Week Podcast
Episode 7 - Why Did Sony Buy Bungie?
Show Notes Chapter Markers

Just when we'd started to wrap our heads around Microsoft's acquisition of Activision Blizzard, Sony announced they'd bought Bungie (maker of Destiny and Halo) for $3.6 billion.  Considering the massive wheeling and dealing that's being done in the video game industry as of late, $3.6 billion almost seems like chump change. However, this purchase will inevitably have far-reaching effects on the world of gaming. Why did Sony really buy Bungie, and what does this mean going forward?

We'll also be discussing PlayStation's plans to launch "more than 10" live service games by the year 2026, Blizzard's newly announced survival game IP for PC and consoles, the upcoming TV and film adaptation of the 2021 GOTY "It Takes Two", and the New York Times' purchase of mobile game mega-hit Wordle.

Finally, class is in session with Professor Ryebread in our Gaming History 101 segment. In this episode, we're looking at why a decision made in the 1800s led to the creation of PAL and NTSC.

This episode has been proudly sponsored by the Retro Game Club Podcast! Please visit them at linktr.ee/retrogameclub.

Hosts: @wrytersview, @retrogamebrews, @donniegretro
Opening theme: "Gamers Week Theme" by Akseli Takanen
Patron theme: "Chiptune Boss" by @donniegretro
Closing theme: "Neon City" by @donniegretro
Merch: gamers-week-podcast.creator-spring.com

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PlayStation to Launch 'More Than 10' Live Service Games By 2026
Blizzard Is Creating a New Survival Game IP for PC and Consoles
‘It Takes Two’ Developer Hazelight Studios To Adapt Video Game For TV, Film With ‘Sonic The Hedgehog’ Producer & Writers
'The New York Times' buys Wordle
Top 3 New Releases
Sponsorship Segment: Retro Game Club Podcast
Main Topic: Why Sony Really Bought Bungie (and It's Not Just About Microsoft)
Gaming History 101 with Prof. Ryebread: PAL vs NTSC